House Philandrian

Founder: Petrov Philandrian

Mascot: None

Colors: Gold and Black

Wielding arcane energy itself, or Abjuration, was the responsibility of the Philandrian. Although it’s hardly a simple matter to wield the magic that will produce a blast of fire or slay a giant with a word, the highest form of the mage’s art lies at the place where magic interacts with magic. To study the school of abjuration is to wield spells that manipulate the fabric of arcane power itself.

Outsiders and other Houses say that there were two types of Philandrian, those that carry and those that sit. Levels of intellectual capability and arcane aptitude are the separate the types. Those that were deemed to have higher attributes live the better lives in this caste system. Members found lacking these characteristics, even slightly, finding themselves serving at the feet of their brethren. These individuals are not even allowed to call themselves Philandrian. This sub-set was called the Udron.

The abjurers of this House are deliberate, prudent, and thoughtful, possessing an unequaled determination and resolve that allows them to carefully consider all aspects of a problem before devising an efficient and effective response.

This House was most comfortable dwelling in the flat, fertile plains in the center of Cydonia. While the Philandrian study their arts, conduct their experiments, and practice their skills, the Udron toil in the fields, attend to the animals, and sought to their masters needs.

They generally regard adherents of other schools of magic as reckless and wasteful, and they continuously evolve strategies for defeating other wizards in magic duels, whether such confrontations ever become necessary or not.

The ruthless efficiency of abjuration used as a weapon against other spell casters means that many wizards are drawn to the school by dreams of personal power, which can and often does, quickly override the orderly and benevolent philosophies of their fellows.