House Jahtrostus

Founder: Jasmeena Jahtrostus

Mascot: Orb of Azul

Colors: Blue and Black

Knowledge is power, and those who know all hold ultimate power in their hands. This is the first tenet of the Jahtrostus clan. History is full of missed opportunities, personal tragedies, and kingdom-shattering defeats that might easily have been averted but for a single piece of information that could have changed the course of lives and worlds. The diviners prided themselves on being the ones to carry this knowledge.

Divination was the specialty of the smallest and most aloof clan. They were the seers, fortune-tellers and tea readers that spoke in cryptic riddles and double-talk. Diviners were students not only of the arcane workings of spells and magical lore but also of the mechanisms of nature, the arts and sciences, and even human behavior. Few are better judges of character than diviners.

Being tied down to a single place was never the diviner way. Before the Upheaval and the destruction of the clan, they often traveled with the Ruplemore, along the trails and roads between cities. The clan was neither rich nor poor, for they were always able to gain a coin or three from common folk willing to trade it for glimpses into what is to come.

To befriend a Jahtrostus is to enter a one-sided pact. This isn’t to say that they aren’t friendly. Members were inclined to be loners, preferring their own company to that of another. If a group of members of this House was spotted, it would number no more than a half dozen.

In addition to being thoughtful and orderly in their affairs, these diviners prized the quality of objectivity. A mind closed to any possibility (however remote or distasteful one may be) is a mind that might be closed to the truth, for the truth is not always simple or pleasant.